Resistance archive / Field manual 3000

Know your enemy.
Own the opening.

Your guide to three operators, signature combat systems, hostile machines, and all 30 living 3D worlds. These are the same 3D models you will encounter in-game.

Combat essentials

Simple controls. Sharp instincts.

Move

A / D or ← / →

Jump

W / ↑ / SPACE

Hold to shoot

Z / X / ENTER

Pause / resume

ESC / P

Face your target with the movement keys. Smart targeting stays active with FIRE OFF: hold Z, X, ENTER or FIRE to shoot the nearest hostile ahead, including low crawlers and overhead drones. Without a target, you fire forward. Up also jumps. The camera smoothly follows high jumps and returns as you descend. Esc or P pauses and resumes. On touchscreens, play upright in portrait or rotate whenever you prefer, then drag horizontally to move; release or return to the touch origin to stop smoothly. Double-tap anywhere on the battlefield within 280ms to jump, or activate Wraith’s airborne phase dash. Your lance tracks low and aerial threats in your facing direction; mobile auto-fire starts as soon as you deploy and stops during pauses, transitions, or defeat. Titan can drag downward to release stored kinetic charge. Desktop players retain manual controls and can enable auto-fire in the pause menu; Down + Fire still triggers Titan’s nova.

01

Clear the sector

Move left and right, jump onto the more widely spaced overhead platforms, and eliminate the required hostiles. Your lance always fires rapidly at 14 shots per second. Shield-bearing Phalanxes take ten laser hits from any direction; their tiny red head bars show remaining health. Supply drones do not count toward the objective.

02

Break the boss shield

The arena locks when the boss arrives. Dodge the attack warning and watch SHIELD ON/OFF. The cyan forcefield blocks bullets when ON; when OFF, every part of the boss takes damage, including straight-ahead manual shots.

03

Keep your run alive

Shoot supply drones to drop pickups. Every 10 enemy kills restores one heart; defeating a boss restores two. Forcefield blocks all enemy collision damage and unlimited projectiles for 30 seconds. Another pickup refreshes its timer; paused time does not count. Watch the decimal countdown beneath your hearts and listen for the final five-second warning.

04

Push beyond the end

Boss victories pick a random world from 30 three-dimensional worlds, excluding your last two. Stage numbering never resets; every 30 cleared stages adds a campaign cycle. Hostile targets rise by two per stage. Speed and core health scale with stage and cycle, not scenery.

05

Retarget your world

Choose your initial drop zone beneath the operator preview. During a run, press ESC/P or WARP SECTOR and choose any world. The world change preserves health, shield time, kills, enemy positions, score, pickups, boss phases, and operator charge. Resume when ready.

06

Return to Base

HOME pauses the mission and opens an abort confirmation. RESUME COMBAT keeps your run intact. CONFIRM & RETURN HOME submits your final score, ends the run, and returns to the landing page. If submission fails, retry or resume without losing progress.

01 / Operators

Choose your advantage.

01 / Live 3D model

Assault specialist

COMMANDO

Balanced movement and eight hearts. The reliable choice for your first deployment.

8

HEARTS

1×

SPEED

1×

JUMP

02 / Laser system

Build your firing solution.

01 / Live 3D model

Field equipment

L-09 Arc lance

Your standard-issue Hyper-Gatling always streams 14 piercing pulses per second, with alternating dual-barrel muzzle flares. Smart auto-aim tracks airborne threats, exposed boss cores, and supply drones while you move.

03 / Contact reports

Identify. Adapt. Eliminate.

01 / Live 3D model

Ground assault unit

CYBER-REAVER

An armored pursuer with two hit points. Closes the distance along the ground.

COUNTERMEASURE

Two laser hits take it down. Fire while retreating or jump over it to create space. Touching its body costs a heart.

04 / Priority targets

Watch the shield.

Bosses cycle between SHIELD ON and SHIELD OFF. The visible cyan shield blocks bullets when ON; when OFF, shots anywhere on the boss body deal damage. Attacks are announced before firing.

01 / Live 3D model

Stationary fireball guardian

SIEGE TITAN

A towering armored guardian that holds its ground, charges a blazing fireball, and throws it toward your position after a warning.

COUNTERMEASURE

Keep moving when FIREBALL INCOMING appears to dodge the flaming arc. When SHIELD OFF appears and the cyan forcefield disappears, shoot any part of the Titan. SHIELD ON blocks bullets; fireballs hurt only on direct contact.

05 / Recovery systems

Stay in the fight.

Shoot green supply drones and collect their drops. Bombs hurt only on direct contact; the sparks after an explosion do not cause damage.

01 / Live 3D model

Field equipment

HEALTH

Restores one heart, up to your hero’s maximum.

The campaign / 30 living 3D worlds

One planet. No safe ground.

Sector 01

EMERALD CANOPY

Giant mossy trees, glowing mushrooms and layered canopies rise above a living forest floor.

Hostile target = 8 + 2 × stage index → defeat the stage boss → restore 2 hearts

Choose any drop zone. Boss victories shuffle the next world, excluding your last two environments. Every 30 cleared stages starts a stronger cycle; enemy speed and boss health scale with stage and cycle, never the backdrop. Pause to warp without losing progress.

Your next run starts here

The future fights back.

Deploy now